drkxfactr wrote: ↑
Hi, i have been playing Ma recently again and i found some unbalanced issue's used to be a beta tester in teh gold old days(under kiwa, who is still a cunt but thats a different mather)
Marine's atm are at decent spot but 3 minerals for 1 single marine is very high for what they provide at early game there just a 45hp meat shield to protect ur range units specially when u play melee merc's cuz ull be mostly always all in trading.
and make morph marines 4 minerals when dying u see alot of ppl ignoring the upgrade for marines often (its called marine arena)
TIER 1 UNITS
1 any Tier 1 (range units) is too cost effiect for that they provide. specially combo'd with elite/hero play
-Tier 1 range needs a mineral buff from 4 to 5 for killing them
-Tier 1 unit upgrades need to be adjusted a litte they gain less from upgrade buys(Dmg mostly)
Spectre shoudlnt be able to learn Stun ability untill morph'd
Maurader shouldnt learn conc shell untill morph'd aswell
ALL tier 2 units are under preforming of what they are suppose to do...
regular roaches 7 mins for is very high for a plain t2 units should be maxed at 6 minerals
Beetles/crawls needs a adjustment from 10 to 9
Base regen for beetles burrowed is in very decent spot a little bit to high when beetles get a few armor ups and hp they start to shine
But they need to get less dmg upgrade from upgrades or base dmg lowerd they scale pretty good
Were to start on this subject...
Same as minerals as sugest for beetles from 7 to 6 and morphed 10 could be the same since intense mirco heavy unit which should be rewarded for killing them
-Stalkers tags should do good vs bio units, but the t1 units just outshine's stalkers atm
-Due to having splash not being effiect atm in the game, and that counts to a few other splash units
a general problem in MA atm is that tag are messed up, for bio/armord/air
i see multply games on on pubs, were people supposly be hardcountering getting farmed by there counter parts, which is endless cause of frustration and discussion
We all know elite mercs excell for support offensive and defensive
currently all abilitys that u can buy for elite mercs are too good, they need a cost increase or effectiveness reduced for what they provide in general
1 that stands to much out and mostly every1 can agreee with it, that is medivac deploying units to quickly, which favord high mirco players, mirco players should have a advantage thats there skillcap and should be rewarding but. if u cant out manuveur it at all. by picking up quickly and deploying. except a few things can do okay against it, (ghost,yamato cannon) and last 1 is already iffy its easy to drop a medic under bc and do a trade.
so whats the solution to the medicvac remove abilitys in general for this unit, both are very minerals well spent and too good for what it cost
or less supply room in medicvac, or slight delay the deployment rate. specially high end games medic dont get punished for flying to enemy merc compound and drop to snipe it.
other remedy for this problem is make turrent range 1+ even in fog of war they are a detection unit but they wont detect shit with current range. which also cause endless commotion about merc compound sniping
Great unit for what it suppose to do, kill hero and elite mercs
but he is too effective at it, seen ultimates get sniped with double ghost combo.
We are suppose to have ultimate sniper for that nova'
So reduce the effectiveness of snipe,energy regen of the ghost or lower max energy, Or lower snipe cost vs ultimates. ppl need to spent alot of minerals to get ultimate and extra gass to get 1 or make . and they are hardcounterd by 750 minerals in total, which isnt very rewarding for people going hero's and makes the game very unbalanced. ghosts will generate alot of casual kills aswell if bunched in army so
and mostly every1 uses ghosts and alot of ppl can agree with this subject i know ull always have haters...
i know people will flame and hate,
but postive or negative feedback is always welcome and this is to help improve the game/balance of MA
These are mostly concerned things atm ill make more posts in the future.