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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 22:25 
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Raiden wrote: You can test out as many times and see that the value 0 does stand since all attack speed values start and end, so the unit takes X damage per cycle.

If shield damage is set to 4000, then Archon will instantly lose all the shields with 1 attack = 0 seconds, while right now is losing 300 per attack (every 0 second), which can be tested and seen.
Still doesn't make any sense. If attackspeed is 0, it means there should be a 0 second delay before it makes a new attack. Therefore it should in fact deal infinite damage, no matter how much damage it has if it's just more than 0.

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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 22:47 
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Not really, every cycle calculates the attack speed along with damage, so if the attack speed is 0 that doesn't mean it will deal infinite damage, just will instantly keep on attacking the amount of damage the unit deals.
Every 0 second deal 100 damage, so if a unit has 500 health, in 0.5 sec the unit will be killed, which in real time is instant.

Makes complete sense, and anyone can test it out and see how the damage is being taken.


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 Post subject: Re: Next Update 2.167
PostPosted: 07 Dec 2018, 07:11 
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Raiden wrote: Every 0 second deal 100 damage, so if a unit has 500 health, in 0.5 sec the unit will be killed, which in real time is instant.
So you say it kills the unit in 0.5 seconds ingame. That's not instant in real time. If it deals 500 dmg in 0.5 seconds, and it deals 100 damage per attack, it should have an attackspeed of 0.1.

So if you lower the saviors attackspeed to 0.01 it should be able to shoot 10 times as fast.

Ok so I just read something. Lowest attackspeed is 0.0625 game seconds between attacks. It is not possible to attack more than once per deterministic frame (1/16 of a game second).

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 Post subject: Re: Next Update 2.167
PostPosted: 07 Dec 2018, 12:23 
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@genki i believe since in 50% of your games you play phantoms currently you should be aware that they are a top pic already and i believe you have a personal agenda behind them being buffed. also there is no part of an hp scaling buff mentioned here it is a major buff for earlygame phantoms!!

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 Post subject: Re: Next Update 2.167
PostPosted: 07 Dec 2018, 12:32 
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@crow, they update the patch (see page 1). So there is no attack speed buff, only scaling


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 Post subject: Re: Next Update 2.167
PostPosted: 07 Dec 2018, 12:35 
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Thread Updated, added Infested Savior.
Update will go live in the next minutes.
Thank you.


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 Post subject: Re: Next Update 2.167
PostPosted: 07 Dec 2018, 13:01 
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Battle.net ID: TPKpaul#2964
so before i check in a pre.... the saviour now auto selected and auto attacks upon using? So you can no longer delay the attack to hide the saviour until the last minute?


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 Post subject: Re: Next Update 2.167
PostPosted: 07 Dec 2018, 13:12 
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Savior auto selects since years now, just reminding it because you can easily control the savior like this without trying to select the unit manually.

Once the savior is automatically selected and a player selects a different unit, then has to manually select the savior again.


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 Post subject: Re: Next Update 2.167
PostPosted: 07 Dec 2018, 13:57 
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@crow
I will never ever say smth becouse it's good for myself. That should be rly stupid! I said from start in a discussion in beta channel phantoms don't need a buff in early game. Just prob a buff in end games with small hp.

Raiden update the first post all time.


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