Marine Arena


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PostPosted: 29 Sep 2017, 18:13 
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Units by default target the Ultra while the players melee units clears out your army.

Total unbalance


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PostPosted: 30 Sep 2017, 18:52 
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As Terotex write is quite hard to balance I think, but maybe make the nerf as he wrote?. It's a small nerf from the 2e last patch tho.


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PostPosted: 30 Sep 2017, 19:12 
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I think its rather silly that we have Temples coming out every SD, insane lag every pre, and some units that when are used even experienced players ask "It can do that?" and yet we are talking about ultra being op in first 20 mins?... come on now. There are things that are seriously in need of having a look at that we should be fixing instead of this.


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PostPosted: 30 Sep 2017, 21:18 
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Pre's and pubs are two different things. Ultra is a problem in pubs. Temples rightfully in pubs and pre's.


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PostPosted: 01 Oct 2017, 14:45 
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I actually like the idea of ghost not being stunned by the charge, because I can agree that ultra with warps is nearly idiotic.
For the temples I feel like that reducing to only 10 makes them too strong in the latest stages of the game, but it's not that easy to decide a nerf without making them literally paper.


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PostPosted: 01 Oct 2017, 16:13 
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ghosts are not meant to be able to go from the front and do their job without any problems at all. ghosts are meant to be sneaky.

nice profile pic ludi

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PostPosted: 01 Oct 2017, 16:17 
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That's another very solid point.
yeah I love the pic, it's looking forward to the moment where I will stop sucking at MA :D


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PostPosted: 01 Oct 2017, 16:19 
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But, high damage merchs rarely work well enough vs Warps Ultras, making you having to go double ghost to deal with it.

Oracles are a viable option it's true, but many times they just might not be fast enough at getting the work done


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PostPosted: 01 Oct 2017, 18:41 
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Ludicolo wrote: But, high damage merchs rarely work well enough vs Warps Ultras, making you having to go double ghost to deal with it.
Oracles are a viable option it's true, but many times they just might not be fast enough at getting the work done


the most people forget to use hellbats. they are very effective against warps .

so you can use your ghost for ultra :smile: :smile: :smile: :smile:


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PostPosted: 01 Oct 2017, 22:21 
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hellbat + oracle will completely remove ultra warp from the game as long as your army can withstand the warp attacks for a few sec. if they dont use rines u can always fly ahead with the oracles and kill the ultra and then have an easy fight. if they got rines u can still deal some damage to it before the fight but perhaps not fight

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+1 anything crow says because he is right about everything




Errare humanum est, ignoscere divinum
Vero=best mod.
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https://www.youtube.com/watch?v=yFE6qQ3ySXE


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