Marine Arena
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Battlecruisers
http://marinearena.info/viewtopic.php?f=2&t=316
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Author:  TPKpaul [ 04 Dec 2017, 23:11 ]
Post subject:  Re: Battlecruisers

ExCaL wrote:
ExCaL wrote: You guys remember them?

Any ideas on how to make them viable?

My ideas are:

1. increase yamato damage so that 3xyam + 3-4 merc attack ups can kill a thor.
2. Perhaps a slight decrease in price - 275? to get them up and running again.
^ Perhaps a slight decrease
(+1 Swede)
I would like to see how they are used in pubs with a cost decrease. They are better with new speed stats but very expensive for a hybrid elite. (not quite a farmer & doesnt counter ALL heroes)

We can always change it back if it becomes BC arena! :)

Author:  TPKpaul [ 04 Dec 2017, 23:12 ]
Post subject:  Re: Battlecruisers

ok.... I can't quote.

Basically I meant +1

Author:  Raiden [ 04 Dec 2017, 23:56 ]
Post subject:  Re: Battlecruisers

I can maybe add a little more hp and keep price the same, like bring em to 1k hp.
But with the buff they received a few days ago, they feel way better.

Author:  Gonorstrom [ 05 Dec 2017, 10:31 ]
Post subject:  Re: Battlecruisers

id honestly prefer a cost decrease anyways because in high level games units that cant be microed that much just arent worth it specially with such a high cost. if they cost maybe 250 you could use them much more effectively

Author:  Terotex [ 06 Dec 2017, 14:15 ]
Post subject:  Re: Battlecruisers

don't forget that a BC buff is a semi-semi-nerf to even rarely used zerglings :P

Author:  Gonorstrom [ 06 Dec 2017, 21:51 ]
Post subject:  Re: Battlecruisers

Better not forget that buffing anything other than zerglings is a nerf to zerglings so better not buff anything at all. Dont buff zerglings either as that would make firebats get a semi semi nerf too so better never ever change anything

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