Marine Arena

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 Post subject: Disruptor Changes
PostPosted: 03 Aug 2018, 22:04 
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Joined: 03 Jan 2017, 19:03
Posts: 348
Here are 2 options for the Disruptor Balance changes:

Option 1:
Make Purification Orb to explode upon first enemy unit that comes in touch. (This is similar to how Disurptor works in Ladder).

In option 1 we see that only when the purification orb comes in touch with an enemy units will explode, no matter the duration of the orb. Its great for players who can split units fast and give less feed to the Disruptor player, but also even if a player cannot split/micro quick enough, the amount of units that he will loose will be less compared to the current Orb.
(Option 1 will require a price reduce for Disruptor since the amount of feed will be reduced compared to a duration only orb)

Option 2:
Base duration will be reduced from 3 seconds to 2.5, orb will not explode before duration expires so nothing changes expect the shorter duration which means less range.
Base damage will change from 100 to 85, and shield dmg will go to 20 from 25.
Scale values will remain the same and the +0.5 duration from Critical blast upgrade will be removed.

In option 2 we see that duration is being reduced to have less maximum range and that is the reason of removing the +0.5 duration from Critical Blast upgrade. Less base damage will still be able to feed from Marines, but from mercenaries a few attack upgrades will be required for instant kill with orb.

Changes are already implemented in test map and and they will be tested for results.

Thank you.

 Post subject: Re: Disruptor Changes
PostPosted: 04 Aug 2018, 13:19 

Joined: 04 Jan 2017, 11:04
Posts: 712
how about just reducing the cap from 2>1? then it wont be able to kill any merc it wants anymore making it super much worse against tier 3 and 2 mercenaries

+1 anything crow says because he is right about everything

Errare humanum est, ignoscere divinum
Vero=best mod.

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