About latest topic changes, suggestions were first posted here in order to have further feedback first before implementing anything.
The reduce from 60 to 45 is 1 thing that affects public games, (premade doesn't suffer from this since players are not leaving randomly).
Now in public games, a lot of times players had massed units when leaving, which is a big amount of feed, adding the structures also (CC 300 + Merc, depending the tier).
Situations when even with 60 seconds CD, taking CC was not possible existed, but the % turns towards taking CC + Merc with 60 even if a player had big mass of units.
With 45 seconds there is still time to take the CC's, but in case the player has a big mass of units, which is already feed for the attacking player, taking also the CC + merc will not be easy.
Having un-used modes, or modes that are not so good/well balanced, (squadron - fastest), is something we want to change and make them better.
These suggestions, are just suggestions which can be implemented to improve these modes that are not chosen often(squadron is like 1 time chosen per 20 games, maybe more).
So since Squadron clearly is chosen rarely, we can at least try different modifications on the mode to see if its better or not, we don't have anything to risk from a mode that is already not played often.
If a change is not enough or is not good, anyone can offer another option/way instead of the ones posted, and is something we would like to see.
Savior missing targets due to certain units having faster movespeed is a fact that exists in many games.
But this change is something we will not touch, before first posting what is going to change here and being sure that is balanced and will not cause any issues.