Eyyo wrote: ↑
My philosophy is that a game should generally be balanced around the highest level of play. However im not sure if i agree on you with stalkers and crawlers. I really like skill based units like ghost, ht etc. If you play perfectly you will kill/emp their ghosts and then ur ht can roam free and give you great trades vs the enemy army. This also encourages multitasking - using many different units and also balancing army micro with the ghost battles etc. And even if you are outplayed you can still at least kill something, to get the last minerals you need to get a ghost for another try lets say.
Now as for stalkers and crawlers i think we should be careful. While i do think its obvious that good play should be rewarded, i also have the question: In a game of MAs lets say 8 best players, would we want that game to consist of 8 stalker/crawler players? The issue i have with those units is that they in theory just dont die. And sure, the stalker player is good and all, but the other player failing to trade fairly vs stalkers cant do that much either with a pure army. And then if stalker/crawlers would be so rewarding when played well and everyone plays them, well nothing dies ^^. It would just slow down the game so much and make it worse in my opinion. Now stalkers i dont have that much of a problem with since the phantom counter works, stun prohibits their blink and the extra damage make them trade well just as i imagine crow meant with that there should indeed be counters.
As for crawlers though, these are generally considered good vs phantoms due to their vulnurability to splash. I guess you could try to give crawler's counters a way to stop them from burrowing or something but as of now, i dont think a crawler meta would be fun. Sure it would feel good for a top player stomping mediocre ones but 8 ppl playing crawlers would be stale. Yes you can get like double collo but i dont think there should be a ground merc in the game that trumps all other ground mercs in army vs army. At least with air, if you counter them and they start losing, they will lose a lot, and if they lose their critical mass they need a lot of time to function properly again. Playing air vs double thor or against dt-dropship-gols is a lot more punishing of mistakes than playing crawlers vs double collo. Air has an all or nothing mechanic wheras buffed meta crawlers in my eyes would be be more of "all or something". Losing a bunch of stalkers/crawlers wouldnt have the same effect either as losing half ur air mass.
Besides, you are a forum moderator, no? You are good at presenting arguments, you dont need sink down to insults. Seems honestly quite odd to start off saying that people that dont agree with you are "in need of a psychiatrist" on a forum about well, discussing different points of views
. Cheers ~
mate if you wanna start your own thread thats allright but if u are in my thread i would appreciate if you responded to what i actually wrote and not talk about 8 player crawler or sth. did you actually read my post?
furthermore my post was not a balance one but a post asking for more sanity in regards to suggestions on here, i therefore result to not insults but rather to a friendly advice of going to a psychiatrist, i am being told the same thing by friends on occasion too, no insult there