Marine Arena


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 Post subject: Next Update 2.2xx
PostPosted: 01 Apr 2019, 14:37 
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Joined: 03 Jan 2017, 19:03
Posts: 342
Heroes:

Ghost Hero:
Increased Base Snipe Ability Damage to Heroes from 1.600 to 2.000
Added indicator on “Snipe Ability” while targeting a unit.

Thor Hero:
Removed Absorption Shield Ability from Thor.
Increased Base Health from 3.5k to 4k
Added “Thor Barrage Cannons” Ability with 100 base damage.
Ability Deals AoE Damage over a medium sized area.
Each Hero Attack upgrades gives +25 damage to Thor Barrage Cannons.
Added 1 new Heroic Thor Upgrades having 2 levels:
“Upgrade Barrage Cannons” will increase the “radius of ability” (bigger area damage) and will reduce the cooldown

Nova Ultimate Hero:
Increased Lash Ability Base Damage from 800 to 1000.
Increased Lash Ability Heroic Bonus damage from 2.4k to 3k
Fixed a bug decreasing “Ultrasonic Pulse Ability” Energy Cost to 35.
When “Lash Ability Channels”, the animation cannot be seen by the enemy players.
Notice:
While Lash is powerful and takes only 3 seconds to cast, this change is added with caution and real game results will say more.


Odin Ultimate Hero:
Fixed a tooltip error on Barrage Ability damage.
Base barrage was 350, not 750 that was written on the tooltip.
Tooltip is now synched with the correct damage.
New Base for Barrage Ability is set to 200.
Increased Barrage Ability scale from +30 to +50 damage per “Hero Attack Upgrade”.
Reduced Radius on Barrage Ability by -0.5.
Absorption Shield new value is 15% less damage, and cannot be upgraded
Dark Archon Ultimate Hero:
Reduced “Maelstrom duration on Heroes from 3.75 to 2.5 seconds.

Kerrigan Ultimate Hero:
Added “Psionic Shift” Ability for Kerrigan.
Psionic shift “rush towards enemy units” by dealing damage in its path and by increasing movement speed by 30%.
Base damage for the ability is set to 100, scales with +25 per hero attack upgrade.
Energy cost for the ability is 75 with a 15 seconds cooldown.

Elite Mercenaries:

Reaper:
Fixed Critical Strike slow, it was slowing down Heroes & Elites by 25% while should be 12.5%
Removed bonus damage to heroes.

Hellion/Hellbat:
Increased Attack Damage scale from 10 to 15.
Reduced Base Damage from 50 to 40.

Banshee:
Added Radius Cursor before casting “Missile Barrage Ability”.
New animation is added to alert the player before Missile Barrage Ability is casted.
Increased Base Damage from 22 to 25.

Corruptor:
Increased Price cost from 125 to 150.
Reduced Corruption Bonus damage and movement speed subtract from 25% to 20%.

Raven:
Removed “Bonus Damage to Heroes” from AutoCannon.
Reduced “Auto-Turret” base weapon range from 7 to 6.
With “A.I. Manifold” Elite Upgrade, auto-turret weapon range increases by +1 having maximum 7 range.
(Reasoning for this raven change is the “auto-turrets being able to attack from a safe distance (using high ground side cliffs) all mercenary compounds)

Disruptor:
Removed Minimum 2 targets for Purification Orb to explode.
Purification orb will explode when timer runs out.
Reduced Purification Orb Damage scale per Mercenary Attack Upgrade from +15 to +10.
Reduced Explode Radius on purification orb by -0.25
Increased Splash Radius in “Critical Blast” Elite upgrade from +15% to +20%
Increased Shield Health scale per Mercenary Health upgrade from +5 to +10.

Bug Fix:

Maraider Compound:
After having morphed to “Maraider” and lost the mercenary compound, when “rebuilding barracks”, building has -500 less health. This is now fixed.

General:

Ingame UI:
Pressing F1 Button will enable or disable leaderboard show.
SD Activated Information window will stay visible for 30 seconds, after that time it will be disabled.


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 Post subject: Re: Next Update 2.2xx
PostPosted: 01 Apr 2019, 14:47 
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Joined: 04 Jan 2017, 11:04
Posts: 676
Why nerf the disruptor? I honestly think it was the most well balanced elite there was. Neither op but definitly not weak if you knew how to play it.

And since the amount of players that can play it can be counted on one finger id say a nerf definitly isnt what it needs right now

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 Post subject: Re: Next Update 2.2xx
PostPosted: 01 Apr 2019, 15:57 
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Joined: 23 Apr 2018, 12:34
Posts: 220
Battle.net ID: Eyyo#21790
i'd like for the f1 to disable leaderboard to be heavily reconsidered as it conflicts with camera hotkeys


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 Post subject: Re: Next Update 2.2xx
PostPosted: 01 Apr 2019, 20:18 
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Joined: 07 Jan 2017, 21:33
Posts: 154
Disruptor be as before. So u can explode in middle of army instead of ju the first two units. So overall I think this is more about a buff.


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 Post subject: Re: Next Update 2.2xx
PostPosted: 01 Apr 2019, 20:24 
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Joined: 04 Jan 2017, 11:04
Posts: 676
It got a super heavy scaling decrease so now everything outscales them even harder than before and the splash radius was also decreased. You could still kill/danage up to 10 big units like goliaths even when they supposedly were about to explode after hitting 2 units.

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Errare humanum est, ignoscere divinum
Vero=best mod.
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https://www.youtube.com/watch?v=yFE6qQ3ySXE


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 Post subject: Re: Next Update 2.2xx
PostPosted: 01 Apr 2019, 20:33 
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Beta Tester
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Joined: 07 Jan 2017, 21:33
Posts: 154
Indeed it's prob to much nerf. Prob smth need so it doesn't be that op it was a time ago.


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 Post subject: Re: Next Update 2.2xx
PostPosted: 01 Apr 2019, 20:44 
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Joined: 14 Jul 2017, 15:42
Posts: 36
Battle.net ID: 2683
No one:
Raiden: let’s nerf disruptor



Jokes aside is disruptor really that strong ? Other elites such as raven or sentry feel waaaay more minerals efficient and additional to that - you can counter the disruptor nova by running away / move units into it while most other elites have no really counterplay ( such as raven missile )
And compared to the other elites I would even consider disruptor as one of the harder units to play


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 Post subject: Re: Next Update 2.2xx
PostPosted: 02 Apr 2019, 13:48 
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Joined: 14 Jan 2017, 12:48
Posts: 102
+1 on most of the changes, i like them
+100000 for a new patch, we need more frequent patches

i think the price increase for corruptors will be enough, no need to nerf the ability itself
there already is very few units that give buffs to your army (or debuffs on your opponent)
we need more utility units!

as for disruptor i never played it so i dunno


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 Post subject: Re: Next Update 2.2xx
PostPosted: 02 Apr 2019, 14:33 
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Joined: 04 Jan 2017, 23:33
Posts: 267
+1, gj raiden !
@Terotex even ur posts are a fkn meme lol

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 Post subject: Re: Next Update 2.2xx
PostPosted: 02 Apr 2019, 15:34 
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Joined: 11 Nov 2017, 00:46
Posts: 116
Battle.net ID: ExCaL#2981
Pretty good. Agree with gus on disrupters.

Maybe make leaderboard another F key to not mess with camera hotness x


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