So... The Devil Dogs got nerfed a bit, sadly they didnt rly got played too often, but I dont rly mind that either, cause they really can be ludacris is pubs (as a ton of things tho)
The Oracles got slightly nerfed, but the Problem never was the speed after the blink, it was always the blink itself as ability, a bit sad to see there is no change with that. Was hoping for a stasis ability instead of the blink, so you can still dodge Oralces but wont be able to escape almost every possible situation.
With the reapers, i saw the upgraded recently for the 1st time, was pretty suprised some could get more reapers - So buffing that to maybe see more viarity seems alright
The Ghost buff, like yeah i take it, even tho i dont really know why its needed - only having issues with the energy regen if i have to emp mercs of 2 teams (as opener) and that seems alright.
With the High Templar the reduced feedback and storm buff was rly needed, so +1 on that!
And you want to make a hybrid out of it? The idea is good, to set it apart from the infestor, but with 6 range and less hp than some mercs, it can easily get focused so i dont expect it to be seen. Prob more range (as long as the aa is weak) or less of spellcaster, with weaker storms (aoe, not dmg) but more hp and stronger attacks?
The changes to infestor, Colo, Nix, and Nova seem to be alright
I dont like the buffs for the cc and towers! As it is right now, if ppl play vs ghosts and festors, they have to be careful with the amount of scans they can use or be aware how much they chronoboost! We had a discussion about buffing the energy regeneration on the CC, WITH A NERF ON THE RADIUS, thats very important! With that it would mean more scans, and if you can SEE these units u have the same use from them and less units u find randomly.
And with the support tower, it always had the chronoboost requiring you to decide how much you want to chrono, scan and recall. It was an active process where players could be thinking about and deciding. You can get out of energy by just chrono boosting. But with that change it looks like you wont anymore.
So cc energy (with upgrade, for the lategame, before its not rly needed) and a nerf on the radius.
Higher energy regen on the towers - pls not, right now its something where ppl can decide what to go for and what is more important, not making useless scans gives you 2 extra chronoboosts, not having to recall 4, and thats good