Marine Arena


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 Post subject: Re: Changes needed.
PostPosted: 09 Nov 2018, 02:31 
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Dr Lolotor wrote:
2) Sentry is really not a bad unit. And i believe it is risky for a festor to suck the life sincve sentries are inside the army. In one hand 2sentries just hard countered any melee playstyle by spamming big forcefield, so increasing price of these bigger blocks was a way to balance them. Another i proposed when we faced to this change was to reduce forcefield life time instead



Sentries are really bad used to be good to counter your melee a click nooby style and as a support unit but you got them nerfed so u can win games with no skill involved. Now they are only good in sd for holding mid. increasing the price was a way of making them bad not balancing them. they are out of the early game meta and will stay out as long as you are a beta tester and Raiden is dev.


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 Post subject: Re: Changes needed.
PostPosted: 09 Nov 2018, 07:41 
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Genki wrote: Aight! I use a template that it's easy to see it. I will not quote to much in the next ^^
Nice, otherwise make the quotes a different colors, it makes it really easy to see what text is yours and what is not :)

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 Post subject: Re: Changes needed.
PostPosted: 11 Nov 2018, 17:07 
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I would love to hear raidens thoughts if he is around these days. I am super curious if he just doesn't know that a lot of bugged units are breaking forcefield like Colo attack, hellbatz, turrets some times.

It seems the community all agrees kerrigan needs a buff, still some debate on the hk tho. I'm they could use as genki said a way to escape gh snipe, perhaps either increase movespeed ooor give an ability to like thor?


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 Post subject: Re: Changes needed.
PostPosted: 13 Nov 2018, 21:41 
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soooo is that a No?


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 Post subject: Re: Changes needed.
PostPosted: 16 Nov 2018, 09:03 
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Joined: 04 Jan 2017, 23:33
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just a short opinion:
we need to change hks to not be glasscannons anymore but at the same time we cant make them too much like colos or there s no reason to have them; i therefore suggest to give them a stacking ability (not sure if possible in ma); and increase their range a little and increasing single-target damage while reducing splash a bit(to make a difference to colo); that way they will fill a different role of being a dangerous anti-elite and anti-hero unit if you fight them in the open but at the same time it will leave colo as being anti-mass.
for the passive-ability i suggest the following:
for every time they attack they get one stack; it can stack up to lets say 10 times and after 3(or so) seconds of not attacking it resets.
every stack reduces all damage taken by 5%.
this way, if they are fighting they will be less easily killed and for example cant be killed with mass emp during a fight, but are still vulnerable out of a fight, and because of their increased single target damage they are hero killers now, and this gives them the option of pursuing the hero into enemy fire without dying instantly.
simply increase those values for kerrigain to make her viable in terms of giving her tons of durability
on a side note: in combination with a countermeasures pdd this will make them a VERY scary unit if fought heads up in a continuous skirmish but still leave them open and vulnerable and therefore might lead to very interesting play and the use of burrow

goliath are in a good spot right now i believe but air is still very strong; at least voidrays are, not sure about the others, but vrs are defo op, need a nerf!(maybe nerf scaling values and makybe make them cost more supply to reduce total possible mass)

sentries are fine it seems to me at least. they still give a very high value for their little cost(the armor increase through guardian shield alone is already immense)

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 Post subject: Re: Changes needed.
PostPosted: 16 Nov 2018, 10:04 
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Well said crow, the hk ability is definitly possible, remember the kerrigan that got more attackspeed when attacking that stacked a few times? Just use the same ability but replace the atkspeed with damage reduction

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 Post subject: Re: Changes needed.
PostPosted: 16 Nov 2018, 11:33 
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Crow wrote: just a short opinion:
we need to change hks to not be glasscannons anymore; i therefore suggest to give them a stacking ability that gives them damage reduction...
I think this is a great idea, that should be taken into consideraton. I think there are a couple of heroes that doesn't really have a purpose, if you understand. HKs are one of them, and this will definitly make them a unique unit.

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 Post subject: Re: Changes needed.
PostPosted: 16 Nov 2018, 17:18 
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I like Crow and Ubers ideas a lot. An increase on hk starting movespeed would be amazing for it also, or at least make it's burrow speed faster so it has a chance to run away


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 Post subject: Re: Changes needed.
PostPosted: 16 Nov 2018, 17:38 
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anyone in pubs... I'm testing Kerri tonight lol


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 Post subject: Re: Changes needed.
PostPosted: 16 Nov 2018, 18:16 
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I dont know if anyone has noticed this, but does anyone feel like thor feeds just as good if not better then colo. Plus it has anti air...Idk maybe its just me but thor i would take over colo any day.


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