Marine Arena


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PostPosted: 26 Mar 2017, 17:34 
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Kerrigan proposal: give back her splash but reduce it.
This will give her a chance to farm a little with one of her abilitit.

Temples: still to strong reduce health scaling so not so op late game

Crawlers: do I even need to explain? By far strongest merc early game, but fall off late game. I suggest buff starting Roach and Nerf crawlers. This way people can still farm early game and not just mass on crawlers.

HK hero: they fall off too quickly now because x2 GH completing kills them. I recommend an ability like Thor that puts up a brief shield. Or increase hk health scaling.

Ultra: armor scales way to high for late game. Would recommend decrease armor scaling.

Marines: please remove double spawn, what's the point of having other marine the techs? In return buff other marine tech.


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PostPosted: 26 Mar 2017, 18:34 
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Ultra: oracles still rape them

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PostPosted: 27 Mar 2017, 06:19 
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As long as you do not go temples with marine attack upgrades only, but for high damage mercenaries like goliath, you can still Deal with a 25 armor ultra, but I see where you are coming from.

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PostPosted: 27 Mar 2017, 17:26 
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dont you dare change crawlers finally they getting played and now they will probably be nerfed imo they arent even that strong and just a few that can play really well with it. vincent is saying how powerfull they are all the time but whenever he tries them he is trash with them. He is a player who can play alot so him being trash with crawlers says something about crawlers.


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PostPosted: 27 Mar 2017, 17:50 
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Using the same argument as medi players used to use. High skill blah blah.

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PostPosted: 27 Mar 2017, 17:54 
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ok whatever just nerf crawlers then so noone plays them again.


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PostPosted: 27 Mar 2017, 17:59 
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"I suggest buff starting Roach and Nerf crawlers. This way people can still farm early game and not just mass on crawlers. "

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