Marine Arena


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PostPosted: 13 Jul 2017, 19:58 
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Mb make it cost at least double or just take it away from map?


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PostPosted: 13 Jul 2017, 20:50 
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why double? explain more


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PostPosted: 13 Jul 2017, 21:25 
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Dr Lolotor wrote: why double? explain more
I just though all agree that 300 for disable all teams Marines is op 🤔. And imo it's quite boring strategy to use it. So imo it should be away from marine arena ^^


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PostPosted: 13 Jul 2017, 21:56 
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Hmmm, well i can maybe agree into making it cost more, not only the "Disable Marines" but also all the other abilities, like destroy Merc compounds, destroy base defense, etc.

I dont agree into removing it completly and that is because everything should have a counter in Marine Arena!

Not all players are good with casting hereos (HT, Festor) so having an ability to disable marines for a few seconds is not that bad, and also you can counter that by blocking Shops with your partner so the enemy wont have Access into that ability, since most of the times this occurs when only 2 teams left and 1 team is with strong marines.

So, increasing cost is a thought yea, but removing it, i dont think it will be good.


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PostPosted: 14 Jul 2017, 00:53 
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Well. About take it away was rly just in my own opinion. But 300 is rly to cheap ya


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PostPosted: 14 Jul 2017, 14:53 
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Maybe increasing it to 500 its more balanced?


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PostPosted: 14 Jul 2017, 17:53 
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Raiden wrote: Maybe increasing it to 500 its more balanced?
At least 🤔

I still think this is way to op and rly boring strategy to use. In sd it's quite easy to spam it. It talk with Timo with this and his words - Imagine you went full merc ( like with warps or reaver ) and then disable it against a temple + rines player.

No micro need to do it. And if u go this with a sync with double ultralisk.

If u see a point to not take it away, maybe make the cooldown to half instead of increasing price?


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PostPosted: 14 Jul 2017, 18:24 
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Im sure if someone wants to disable your marines, then you marines must be really strong right?

So why not block the Shops and prevent this from happening?
I can increase the cost yea and also add a cooldown so players cannot spam it, that is better?
Just like when a Player buys a savior, he cannot spam buy, and the cooldown increases each time he buys a savior.

Maybe if i make it that way would be better?


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PostPosted: 14 Jul 2017, 18:28 
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Much better 👌💪💪


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PostPosted: 14 Jul 2017, 22:44 
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In my opinion the price is pretty okay since it also disables your own marines.
But the biggest issue is the possibility to SPAM this action which cause nearly a permanently disable of marines on the map.

I also recommend ( as you already said ) a cooldown like for buying extra savior

I tried my best to visualize the problem in a short Video for you Raiden

https://www.youtube.com/watch?v=dPEvQ7x ... e=youtu.be


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