Some buffs I'd like to see:
Hunters (merc): slight splash damage increase when frenzy is on, and a slight increase on frenzy time.
Reason: I played around with them a bit yesterday and they are a OK merc but when frenzy is of they lose too units with half there stats. And even when frenzy is on they get slaughtered by mass because of there large spacing and lack of splash.
Hunters splash is already very ok and if you use frenzy they are the most powered range merc on the board. I believe more they are pretty slow overall and in general I always go back when i see the frenzy on, wait it ends and then i can trap them easier because they are slow at this moment. So having a slight speed boost during frenzy could make the trick i think.
Maraider: Buff starting health
Reason:currently suppose to counter phantoms, however they do not. Do to more phantoms shooting then maraiders they tend to die quicker then they can kill phantoms. A health increase will let them be able to deal the damage they are suppose to do, and finnaly counter phantoms.
You are wrong Raiders counters pretty well phantoms due to the high splash.
Devil Dogs: Longer stim action and increase starting health/scaling
Reason:These guys and Hunters have never seen the light. It would be really nice to see a shift in game meta and have hunters and devil dogs played more often. DD cant be used because as soon as they come out they are marshmellows. They melt to anything and everything. majority of the time stim gets you next to the enemy and then runs out so you are now fighting without any stim and your units just melt.
We already increased starting health/scaling for devil dogs. The problem is more the omnipresence of specters/pahntoms on the board who rape them.
Kerrigan: She needs a defined role, is she a farmer? A elite or hero counterer? she needs one of her abiltys removed and then the other buffed. Either remove her high direct damage ability(used to kill heroes/elites) or remove her psyonic shockwave ability(used to farm and make money) and then buff the other that is kept. Currently she isnt good at doing either or and is just bait for nixs/nova.
We know you became pretty intimate with Kerrigan. So all suggestions you give about her cannot be considered!!
Bugs: There is something that still breaks ff, i tried to ff into a kerrigan and she broke it, also a bunch of stimmed marines broke the ff. Disable marine spawn doesnt work on raynor rines (Cuz too OP obv).
thx to have reported the bugs
Thats all i got, thanks.