Marine Arena

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 Post subject: Air is too OP
PostPosted: 26 Oct 2017, 12:14 

Joined: 18 Jan 2017, 13:18
Posts: 36
Seriously, in pubs, as soon as somebody that is not a complete idiot goes air, so many HAVE to switch to goli, it's not even funny anymore. The game is IMBA as crazy like this. And the air players don't even (have to) split, they just rek any army. Tried (with top bounty by far, big army, in 10+ games) immortals, destroyers, hunters, phantoms, raynors (upgraded like nuts), and yes, at last I had to switch to goli. And even goli's struggle with air imo. 2x Thor works good, aa works like crap, but 2x thor are lifted and killed in an instant by average players. Good thing is that air is played more now, bad thing is that it completely destroys the balance. Your thoughts?

 Post subject: Re: Air is too OP
PostPosted: 26 Oct 2017, 17:45 

Joined: 04 Jan 2017, 11:04
Posts: 619
agreed. only goliath and crawlers have a real chance. goliath + thors works i think. and lategame i dont find air that big of a problem because then they might kill your whole army but if you have goliaths their army will die aswell and air takes longer to mass.
what i think is that they should spawn quicker but be weaker. perhaps take more supply aswell as spawning quicker even though that would break one of the rules of the game; that supply cost = spawntime

+1 anything crow says because he is right about everything

Errare humanum est, ignoscere divinum
Vero=best mod.

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