Marine Arena


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 Post subject: Re: Hellion
PostPosted: 14 Nov 2017, 15:44 
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Beta Tester
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Joined: 14 Jul 2017, 15:42
Posts: 18
Battle.net ID: 2683
Genki wrote: I played helion 3 games now and was in the feeling to make them op. Was hard even in noob games :ugeek:
Pls don't buff anti melee elite.... that will even make melee more horrible to pick as start merc...
It's like in the BC / MS beta - melee was just uderpowered. you get forced to pick vikings which are not really fitting into the melee play style.


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 Post subject: Re: Hellion
PostPosted: 14 Nov 2017, 16:08 
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Joined: 07 Jan 2017, 21:33
Posts: 79
We only talk about helion now. Not hellbats :idea:


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 Post subject: Re: Hellion
PostPosted: 14 Nov 2017, 17:20 
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Beta Tester
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Joined: 02 Aug 2017, 22:23
Posts: 21
Battle.net ID: TPKpaul#2964
I've found them fairly useful vs mass melee units, particularly when you are on the defensive. I don't tend to play pres though.


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 Post subject: Re: Hellion
PostPosted: 14 Nov 2017, 19:35 
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Newcomer
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Joined: 04 Jan 2017, 11:04
Posts: 337
hellions are good at counterring meele too though. sometimes actually even better. i think they should be separate units but i doubt that will happen

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 Post subject: Re: Hellion
PostPosted: 14 Nov 2017, 19:56 
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Beta Tester
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Joined: 02 Aug 2017, 22:23
Posts: 21
Battle.net ID: TPKpaul#2964
oh i was talking about helbats, never used the helions xD


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 Post subject: Re: Hellion
PostPosted: 14 Nov 2017, 21:33 
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Joined: 18 Jan 2017, 22:34
Posts: 64
hellions trash but whenever they become viable they overpower reaper and everyone says they are op so they get nerfed to trash its a cycle so reaper becomes viable again.

You need to change hellion to make it different from reapers because atm they do the same thing which reaper is far better at it.


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