Marine Arena


It is currently 16 Dec 2017, 18:33

All times are UTC




Post new topic  Reply to topic  [ 16 posts ]  Go to page 1 2 Next
Author Message
 Post subject: Hellion
PostPosted: 09 Nov 2017, 18:45 
Offline
Newcomer
Newcomer

Joined: 18 Jan 2017, 20:52
Posts: 20
Pls, at least remove that annoying delay after casting the hellion flame.


Top
   
 Post subject: Re: Hellion
PostPosted: 09 Nov 2017, 22:33 
Offline
Beta Tester
Beta Tester

Joined: 07 Jan 2017, 21:33
Posts: 79
Demonator wrote: Pls, at least remove that annoying delay after casting the hellion flame.
Helion rly need a buff. But remove the delay? :O


Top
   
 Post subject: Re: Hellion
PostPosted: 11 Nov 2017, 13:19 
Offline
Newcomer
Newcomer

Joined: 18 Jan 2017, 20:52
Posts: 20
The delay makes them impossible to use in pres


Top
   
 Post subject: Re: Hellion
PostPosted: 11 Nov 2017, 13:25 
Offline
Tourney Winner
Tourney Winner
User avatar

Joined: 04 Jan 2017, 19:19
Posts: 86
Not every unit is supposed to be balanced/viable in ma. The hellion in ma is similar to the ladder hellion, but the ladder hellion's task is to do run-bys and kill workers. Translating that to ma is hardly possible.

_________________
https://www.youtube.com/watch?v=XIMLoLxmTDw


Top
   
 Post subject: Re: Hellion
PostPosted: 11 Nov 2017, 14:09 
Offline
Newcomer
Newcomer

Joined: 18 Jan 2017, 20:52
Posts: 20
hellions would become a bit more viable by removing that annoying delay


Top
   
 Post subject: Re: Hellion
PostPosted: 11 Nov 2017, 18:32 
Offline
Newcomer
Newcomer

Joined: 03 Jan 2017, 15:50
Posts: 40
Gymshark wrote: Not every unit is supposed to be balanced/viable in ma.
I laughed so hard about this... Definitely one of the most funny things I've ever read on these forums.
You could use this argument in every suggestion topic ever made hahaha.
I mean we even made hardened shields of the immortal work in MA. Oh wait nvm...

_________________
Everybody knew it was impossible, untill someone came who didn't know that.


Top
   
 Post subject: Re: Hellion
PostPosted: 12 Nov 2017, 08:58 
Offline
Tourney Winner
Tourney Winner
User avatar

Joined: 04 Jan 2017, 19:19
Posts: 86
My point is that people should starting thinking outside the box. The ladder role of a unit and its traits can be a rough orientation, but not a necessity. For example, the colossus still has shields for no reason, which makes it much more susceptible for emps.

_________________
https://www.youtube.com/watch?v=XIMLoLxmTDw


Top
   
 Post subject: Re: Hellion
PostPosted: 12 Nov 2017, 23:46 
Offline
Newcomer
Newcomer

Joined: 11 Nov 2017, 00:46
Posts: 7
Battle.net ID: ExCaL#2981
Gymshark wrote: Not every unit is supposed to be balanced/viable in ma. The hellion in ma is similar to the ladder hellion, but the ladder hellion's task is to do run-bys and kill workers. Translating that to ma is hardly possible.

This is a post where this smiley is perfect:

¯\_(ツ)_/¯


Top
   
 Post subject: Re: Hellion
PostPosted: 13 Nov 2017, 10:28 
Offline
Tourney Winner
Tourney Winner
User avatar

Joined: 04 Jan 2017, 19:19
Posts: 86
You guys should stick to the topic. I don't even play anymore, yet you keep being a twat, isn't this pathetic?

_________________
https://www.youtube.com/watch?v=XIMLoLxmTDw


Top
   
 Post subject: Re: Hellion
PostPosted: 14 Nov 2017, 02:03 
Offline
Beta Tester
Beta Tester

Joined: 07 Jan 2017, 21:33
Posts: 79
I played helion 3 games now and was in the feeling to make them op. Was hard even in noob games :ugeek:


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 16 posts ]  Go to page 1 2 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited
Theme Created by HOLLYSMOKE
Theme updated to phpBB 3.1.3 by KamijouTouma