MaxLaks (Maximus) wrote: ↑
With things I mean, compound dropping, hero/elite saving, holding towers etc..
Medivac is pretty good a holding tower and dropping compounds as I said in the post. I don't use the medivac for saving elites and heroes because it takes so much energy might work for some people but not for me. i find for example medivac ht to farm pretty badly
I want this suggestion to make better at healing my injured units at base.
I want this suggestion to make it better at picking up injured units and so that you have to get a corrupter, Viking thor, ghost etc to counter your medivac pick up micro. like you have too with other units.
I want this suggestion to punish you harder for losing your medivac by increasing the cost and make it so that when you kill the medivac the units drop on the ground and get stunned for 1 second so it easier to kill them once you've killed the medivac.
I want this suggestion to increase your ability to punish players that are out of position by overwhelming their army.
I want this suggestion to make it harder for doom drops to work by reducing the medivac count to 1 and making it so the units get stunned on the ground the medivac is killed.
I want this suggestion to make it worth to counter medivac with 1 or two corrupters by increasing the cost to 250.
I think that these change except for increasing its healing would overall increase the medivacs skill ceiling.