Marine Arena


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 Post subject: Bugs on the beta release
PostPosted: 14 Jul 2018, 19:02 
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Newcomer
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Joined: 18 Aug 2017, 18:51
Posts: 21
Battle.net ID: Litch#2215
colossus splash air.
u get both minerals and gass for killing units so u end up with a bunch of gass.
when medivac dies everything in it dies and nothing drop on the ground.
you can have 11 thors in a single medivac.
picking up heroes and elites don't cost energy.
if u spam mouse 1 on the mode u want it counts as more then 1 vote.
disrupter has the same elites upgrades as tanks.
hunter killers barely do any splash with max splash upgrades.
the new ability to disrupters has infinite range.
Medivacs and support towers heal is useless, should be increased by 25 per energy imo.


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PostPosted: 14 Jul 2018, 20:06 
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Newcomer
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Joined: 18 Aug 2017, 18:51
Posts: 21
Battle.net ID: Litch#2215
mothership recall doesnt work.
when u use corruption it only effects 1 unit. corrupters first elite upgrade is a disrupter upgrade.
ghost snipe damage upgrade increases the snipe damage by 50 and not 12.5%. it only increases the damage by 12.5% once.


Last edited by zyptan on 14 Jul 2018, 20:17, edited 1 time in total.

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PostPosted: 14 Jul 2018, 20:17 
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Game Developer
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Joined: 03 Jan 2017, 19:03
Posts: 236
All the bugs/errors are being looked up and will get fixed.

Thank you.


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PostPosted: 14 Jul 2018, 20:41 
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Beta Tester
Beta Tester

Joined: 04 Jan 2017, 21:03
Posts: 138
Hey, thank you for reports litch

all units are actually checked daily time and one par one. So some of the bugs or wrong things you reported are known but not yet implemented or I hope that they are going to be discovered also by us. In the contrary we will use your report :). So this is still good thnk you

To be honest all the units i checked had from 5 to 15 bugs, from weak to hard errors, with sometimes very weird and unexpected bugs.

So ofc this version is full of them and we are aware of that.

We wanted to publish the map to show how the game it is in term of performance and also to show where the map is for people waiting it.

But in any case this map is not designed for now to open public lobbies

This will just confuse players which is unnecessary since the map is updated daily to fix slowly all these bugs.

thank you for the reports and to take care of that point :).


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PostPosted: 14 Jul 2018, 20:53 
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Newcomer
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Joined: 18 Aug 2017, 18:51
Posts: 21
Battle.net ID: Litch#2215
you can infinitely upgrade storm damage level 3 for high templar without the damage increasing and the upgrade doesn't disappear" you get the damage increase the first time you storm damage level 3"

When you purchase phoenix range and energy upgrade it doesn't increase its range.

Reapers first elite upgrade is a tank upgrade. the tooltip says that it is, but when I purchase it, it counts as the correct upgrade.

vikings first elite upgrades are switched so ripwave missiles count as neosteel chassis and the other way around. if that makes sense.

when I get the second elite upgrade for mini mothership movement speed isn't increased.

the two elite shops on the map count as the same. so when, for example, buy all the reapers from the shop to the left I can't buy any more from the one to the right.

when I buy the first elite upgrade for oracle energy isn't increased, and u don't get the attack speed bonus either. same for the other elite upgrade u don't get any of the bonuses.


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