Marine Arena


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 Post subject: Savior Range is Off
PostPosted: 22 Nov 2018, 22:14 
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Joined: 14 Jan 2017, 12:48
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Just had a premade and for some reasons saviors can reach all the way till the elite shop, if you utilize move command for the savior.
Telling by the name of the unit i suppose it was ment to be a "savior" for your compound or CC, if one gets into trouble.
The way this unit is utilized however is for gaining early game minerals.
This leads to ppl playing very passiv especially early/mid game and denies a big part of the strategie pool that would be acessable otherwise. (for example cliff fighting with medi, siege tank pressure, basically any kind of active playstyles)


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 Post subject: Re: Savior Range is Off
PostPosted: 22 Nov 2018, 23:40 
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Joined: 04 Jan 2017, 21:03
Posts: 216
we are aware of that problem but not taht easy to fix (i mean no miracle solution). The problem comes first from the savior beeing able to go out normally from behind but with some recent sc 2 patches , beeing able with rally point to walk directly from front.


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 Post subject: Re: Savior Range is Off
PostPosted: 23 Nov 2018, 02:03 
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Joined: 04 Jan 2017, 23:33
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yep its off as fuck.

very easy fix: JUST LOWER THE FUCKING LIFETIME TO LESS THAN ONE BILLION PLEASE

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 Post subject: Re: Savior Range is Off
PostPosted: 23 Nov 2018, 07:25 
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Drlol..... like this is one of the easy things to fix lol just slow down the run speed of the sav lol

And it wouldnt need too be mutch cus u have get sav just right to get it out there. so by slowing it down tiny bit it no longer would be an option. i doubt anyone would feel the difference ^^


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 Post subject: Re: Savior Range is Off
PostPosted: 23 Nov 2018, 17:08 
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i agree with lowering the lifetime. think that is the best option since it keeps the speed at which savior can catch units the same, while lowering the total range.
smth has to be done. it makes no sense the savior litteraly reaches half the map .....


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 Post subject: Re: Savior Range is Off
PostPosted: 27 Nov 2018, 14:15 
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Joined: 01 Dec 2017, 23:20
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Kontz wrote: just slow down the run speed of the sav lol
Then air will be even better at destroying compounds..

Lowering lifetime and give it extra % damage based on the units hp would be my guess.

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 Post subject: Re: Savior Range is Off
PostPosted: 27 Nov 2018, 14:30 
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Joined: 23 Apr 2018, 12:34
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Lowering lifetime and increasing damage seems like the way to go, +1


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 Post subject: Re: Savior Range is Off
PostPosted: 27 Nov 2018, 14:36 
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Lowering lifetime and increasing it so it deals the same amount of total damage

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