Marine Arena


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PostPosted: 27 Feb 2017, 15:37 
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Hello.

Map has been updated with LOTV and Elite balance! Next update will focus on Heroes & Mercenaries balance in "scaling stats". Also there's a surprise about a new merc added, stay tuned!

Here is the complete change log, enjoy!

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COMMAND CENTER
Added the ability to load 4 Marines in Command center/Planetarry Fort.
Neosteel Upgrade gives +2 more slots for more Marines loaded.
This can help against merc marine drops.


SAVIOR
Damage vs heroic increased by +10 per beam


* * * * *


MERCENARIES


MARAUDER (NOT MARAIDER)
- Attack upgrade is now +1.5 dmg each, down from +1.75 each.

CRAWLER
- New base damage is 23, down from 25.
- Crawler also now has +1 armor while burrowed; previously +0.

ROACH
- New base dmg is now 22, up from from 21.
- All roach/beetle/crawler now has “Burrowed Evasion”
--- Now has +10% chance avoid taking damage while burrowed.

TEMPLE ZEALOT
- Hardened Shield now has minimum damage intake of 10, maximum of 12.
- Shield upgrade now gives +5 each, down from +6

WARPLOT
- Base dmg is now 12, down from 15.
- Base shield for Warps is now 70, down from 75.

STALKERS (UNMORPHED)
- Attack upgrade is now gives +1.5dmg each, up from +1 each.

VOIDRAY
- NEW ABILITY: Prismatic Alignment
--- Gives Void Rays +2 dmg for 20 seconds and its manually activated.
--- Scales only with x3 mercenary training upgrades.
--- After all 3 training upgrades, Voids will have +8 damage from Prismatic Alignment.

FIREBAT
- Mercenary attack upgrades now gives +1.75 dmg each, from +1.65.
- Base hp is now 250, up from 235.

MUTALISK
- New death animation for units mutas kill; this will cause LESS LAG.

* * * * *


ELITES


REAPERS
- New base damage is now 16, down from 20 (Ver.2.4)
- D-8 Bomb base damage is now 50 per target, down from 60
- Merc weapon upgrade now gives +10 dmg each, down from +15 each
- No longer has the +1 range Field Commander upgrade; instead,
- Critical Strike upgrade now ALSO gives +1 weapon range.

HELLBAT
- Splash dmg arc is now 45 degrees, down from 120
- Radius is now 1.5, up from 1

MOTHERSHIP
- Now has cloak.
- While cloak, CANNOT attack.
- Disable cloak by pressing X; to re-cloak, must wait for 15 seconds cooldown.
- No longer has Shield ability Mothership
- NEW ABILITY: Photon Overcharge
--- Photon Overcharge has 7 range, deals 30 dmg for 20 seconds (Ver. 2.4)
--- Mercenary weapon upgrade gives Overcharge +5 dmg each

TANKS
- Siege Mode now has base range of 11, up from 10.5
- Maelstrom Rounds upgrade now gives +1.5 range, down from +2.
- Maximum siege tanks per player at any given time is now 2, down from 3.
- While in Siege mode, CANNOT be lifted by medivac
- Siege tank attack speed is now 3.4. (when out of energy), down from 5.1
- Mercenary upgrade gives +15 dmg for siege mode, up from 10
- Mercenary upgrade gives +5 dmg for normal tank mode, up from 2
- Base damage for tank mode is now 35, up from 30
- Voltage Coils upgrade NO longer gives +1 range for siege mode.
- Voltage Coils upgrade now gives 15% splash dmg.
- With Voltage Coils Upgrade, siege-unsiege is faster.

BATTLECRUISER
- Dreadnought Protocol upgrade NO longer gives Defensive Matrix shield.
- Dreadnought Protocol upgrade NO longer gives +150 hp
- Dreadnought Protocol upgrade now gives +0.5 Weapon Range for both ground and air.
- Dreadnought Protocol upgrade now gives +0.2 Move speed
- Behemoth Core upgrade now gives defensive Matrix Shield.
- Defensive Matrix shield cooldown is now 30 seconds, up from 10

RAVEN
- Seeker Missile damage is now to 200. (Ver. 2.4)
- Mercenary health upgrade now gives turrets +40 hp each, down from +50 each (Ver 2.4)
- Seeker Missile has new splash values (15% nerf from the old seeker) (Ver. 2.4)
- Seeker now kills up to 48-51 max marines (without countermeasures upgrade), down from 58-61 (Ver. 2.4)
- A.I. Manifold Upgrade NO longer gives +0.375 energy regen
- A.I. Manifold Upgrade NO longer gives Auto Turret +100 hp
- A.I. Manifold Upgrade now gives +1 Auto Turret Cast range
- Countermeasures NO longer gives +75% More main target damage
- Countermeasures now gives +15% More splash damage
- Countermeasures now gives +0.375 energy regen
- Countermeasures now gives 40% spell damage resistance from Point Defense Drones. (Ver. 2.4)

SENTRY
- Guardian shield now has base dmg eduction of -2, from -4
- Plasma Emmiters upgrade now gives another -2 less dmg, for a total of -4.

MEDIVACS
- Cost is now 150 minerals, down from 200.
- No longer heals units inside cargo
- NEW ABILITY: heal ability for medivac, healing 15 life per 1 point of energy.
- Max unload range reduced by -2
- Unload speed inceased by +0.025.
- Max cargo space is now 60 slots, down from 120.
- Max units loaded "Without tactical dropship, 60 Marines, 30 Mercenaries", With Tactical dropship upgrade, "90 Marines, 45 Mercenaries". (Ver 2.4)
- Tactical Dropship upgrade now gives +30 more cargo slots. (Ver. 2.4)
- Tactical Dropship upgrade now gives +0.50 movement speed and +5 more seconds for Ignite Afterburners.
- Medical Bays upgrade is now Healing Mastery
- Healing Master increases the heal range by +1, and number of heal beams to 2
- Heal speed increases by 10, to total of 25 life per 1 energy,
- Energy capacity increases by 50

ORACLE
- Supremacy Upgrade NO longer disable a target's regular attack, ONLY unit's abilities
- Upgrade now adds +1% to damage.
- Supremacy now costs 1.5 energy per attack.
- Induction upgrade no longer gives +1 range.
- Upgrade now reduces energy requirement by 1 per attack, down from -2.

DISRUPTOR
- NEW UNIT: Buy from elite shop,
- Limit 2 per player;
- Cost: 200.
- Base stats will be 300hp 200 shields.
- Purification nova base dmg is now 125hp and 20 shields. (Ver 2.4)
- Purification nova dmg scaling is +12 dmg and +3 shields per mercenary upgrade, and 50% of that per marine/hero attack upgrades.
- UPGRADE: Purification Overcharge
--- Reduces cooldown by 5 seconds,
--- Can move while casting Purification Nova. (Ver. 2.4)
--- Increases unit movement speed by 0.25
- UPGRADE: Critical Blast
--- Delay Orb explosion by 1 second
--- Increases splash dmg by 15%
--- Reduces Orb's movement speed by 0.5.



* * * * *


HEROES


HIGH TEMPLAR
- Psi storm energy gain by damage now increases by 0.0250 per Hero attack upgrade, down from 0.0427.
- Psi storm upgrade now gives +5 dmg each, from
- Hero health upgrade now gives HT +25 shield, down from 50
- Psi storm base cast range is now 9.5,
- Psi storm cast range upgrades increases range to 10.5

ULTRALISK
- Attack speed increases to 1, from 0.86
- Burrow charge cooldown is now 30 seconds, down from 45

PHOENIX
- Added Ground attack for Phoenix.
- Base damage has been increased for Phoenix weapon to 25 from 20.
- Timewarp ability has been removed from Phoenix. (Mothership has Timewarp now)


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PostPosted: 03 Mar 2017, 01:41 
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Joined: 03 Jan 2017, 19:03
Posts: 188
Changelog has been updated.

Public games have been used as a test zone, so here are the latest balance changes.


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PostPosted: 04 Mar 2017, 01:08 
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Joined: 03 Jan 2017, 19:03
Posts: 188
Fixed a bug with Hybrid Destroyers taking almost no damage when using Overcharge.


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