Marine Arena


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 Post subject: Change Log 01/11/2017
PostPosted: 02 Nov 2017, 22:19 
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Joined: 03 Jan 2017, 19:03
Posts: 107
Hello.

Bug Fix:

Crawlers were able to attack allied units, this is no longer possible.

Mercenaries:

Added on each Mercenary unit a detailed tooltip about Hardcounters (Softcounters also coming soon)
For example when you select a Maraider there is an icon which says as tooltip "Maraider deal 32% more damage to (merc names).
This is added in order to make players learn the counters better and more easily without looking up for mercenary tags.

Marauders/Maraiders:
Concussive Shells no longer slow down Ultimate Heroes.

Spectre/Phantom
Stun is no longer affecting Ultimate Heroes.

Elites:

Elite Upgrades now show up on the unit name.
For example if you have a Raven and you buy the " A.I. Manifold upgrade" the Raven will show up as "Raven A.I. Manifold".
This is added so all players will be able to see which upgrade path you took on your elite so they will be able to avoid/counter.
Its also a nice way for all players to learn more easily what each elite upgrade gives to the unit.


Heroes:

Thor Hero:
Base Ground damage has been increased from 75 to 80.
Each Hero Attack upgrade now gives +10 damage from +15 per upgrade for “Ground” Weapon.
Base Anti-Air damage has been increased from 60 to 70.
Each Hero Attack upgrade now gives +8 damage from +7.5 per upgrade for “Anti-Air” Weapon.
Splash fraction for ground weapon has been reduced from 75% to 50%.

Dark Templar Hero:
Splash radius has been reduced from 1.1 to 1.
Each Hero Armor upgrade now gives +1 to shield armor from +1.25 per upgrade.

Colossus Hero:
Reduced base Shield hp from 1500 to 1250.
Increased base health hp from 1250 to 1500.
Shield hp gained from each hero health upgrade has been reduced from +75 to +60 per upgrade.
Health hp gained from each hero health upgrade has been increased from +62.5 to +70 per upgrade.

Marine Morphs balance following in the next.


Attachments:
raidercounters.jpg
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RavenAI.JPG
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