Marine Arena


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 Post subject: Change Log 14/11/2017
PostPosted: 14 Nov 2017, 23:54 
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Hello.

Latest Update balance changes, more on the way.

Map Layout:

Fixed Terrain error on Player 6 (Team 3) the space on cliff side was less and has been fixed.
You are now able to build defend structures right next to your Mercenary compound.
Raven Turrets can no longer be placed in the corner on the side cliff which faces the Mercenary compound.

Mercenaries:

Spectres/Phantom:
Base attack speed for spectres has been increased from 1.65 to 1.8.
Base attack speed for Phantoms has been increased from 1.4 to 1.65
Maximum Attack speed for Spectres is now "1.65". Maximum Attack speed for Phantoms is now "1.5".
Reasoning: We know Spectre/Phantom is used a lot latetly, that is why with this balance change we forcing in a way the Player to purchase "Training upgrades" and also the "Special Upgrade" which is Stun in order to have a more Balanced unit.Spectres/Phantoms so far even without any training/special upgrades they were good enough.
With Stun, the Player will reduce the "Attack speed" , since for 1 second the enemy unit will be stunned.

Heroes:

Thor:

Base damage for "Air Weapon" has been descreased from 70 to 60.
Upgrade scale for "Air Weapon" has been increased from +8 to +10 per upgrade.
Upgrade Hero Attack speed gives to Thor "Air Weapon" -0.1 from -0.2, maximum Air attack speed (Before 1.2, now 1.5)" Odin still have 1.2.

Odin Ultimate Hero:

Base damage for "Air Weapon" has been increased from 125 to 150.

Elites:

Mothership:
Price has been reduced for Mini Mothership from 350 to 300.

Battlecruiser:
Base movement speed has been increased from 1.9 to 2.
Base Acceleration speed has been increased from 1 to 1.2.


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PostPosted: 15 Nov 2017, 00:43 
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very very nice patch.

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PostPosted: 15 Nov 2017, 08:51 
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I think spectres were pretty equal to marauders nowadays though albeit a tiny bit stronger so i think they can stay like they were while this phantom nerf is great

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PostPosted: 15 Nov 2017, 11:13 
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I like this change also so far :)


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PostPosted: 15 Nov 2017, 20:36 
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Gonorstrom wrote: I think spectres were pretty equal to marauders nowadays though albeit a tiny bit stronger so i think they can stay like they were while this phantom nerf is great
edit: (great as in very good not great as in very big)

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PostPosted: 16 Nov 2017, 12:04 
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Now spectre and phantom won`t counter anything. That will make MA to in melee arena wich cause lag as hell.
Isn`t to much?


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PostPosted: 16 Nov 2017, 13:43 
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@Freefall:

Why you say that, only spectre/phantom are the ranged units in the game?
This is exacly why spectres and phantoms needed a balance nerf, everyone was using em, specially latetly, i had complains of games being 6/8, 7/8 players all going phantoms and ignoring all the other ranged mercenaries because phantoms were OP.
I wanted to have a bit slower attack speed for phantom, 1.7 maximum, but instread i went with 1.5 which is not a big difference from 1.4 and believe it or not still some are saying "Phantoms are op", but im giving it sometime to see.


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PostPosted: 16 Nov 2017, 14:09 
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i believe 1.7 for phantoms or 1.6 might be better but buff spectres to 1.65-1.7 because right now they cant trade well with marauders at all making zealots super viable because marauders get destroyed by zealots. if spectres had lets say 1.68 attackspeed i think the 4 starting mercenaries would be in a great spot right now. im not sure how lings would be as i never see them but atleast marauder vs spectre would be very balanced

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PostPosted: 17 Nov 2017, 09:02 
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I dont say they dont need nerf. But i think its to much. In one week we nerfed them twice.
Now spectre is useless, from nerfing because OP to useless its long way. Everybody opens with Zealot because spectre doesn`t counter them anymore, Raiders are countered by zealots by default, the other option is Lings. So ... from one hour game lag to first minute game lag.
Maybe you can find a way to make Raiders really counter them.


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PostPosted: 17 Nov 2017, 16:59 
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I have tried phantoms some games now. Not a real premade, but in semipre at least. Just 4 games. But so far, so good imo. So +1 for this patch from me 8-)


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