Marine Arena

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 Post subject: Change Log 18/06/2018
PostPosted: 19 Jun 2018, 01:04 
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Joined: 03 Jan 2017, 19:03
Posts: 449 ID: Raiden

These are the latest updated patch notes, more changes have been added, and there are some differences to the already posted ones in "General Discussion".

Base Defenses:
Increased all base defenses charge cooldown to 60 seconds from 45.
Increased all base defenses build cooldown to 10 seconds from 5.

Photon cannon:
Base Health has been reduced from 2000 to 1500.
Base Shield Health has been increased from 1000 to 1500.
Shield regeneration rate has been increased from 2 to 5.
Base damage is now set to 50 from 70.
Base armor has been increased from 1 to 2.
Base shield armor has been increased from 1 to 2.
Weapon Splash fraction has been reduced by -15%.
Health Regeneration rate has been removed.

Spine Crawler:
Added delay before hp regeneration starts to 10 seconds.
Increased hp regen from 1 to 3.
Increased base damage to 100 from 70.
Increased Weapon Attack Speed to 1.5 from 1.3
Weapon Splash Radius has been Removed.
Base Weapon Range has been Increased to 8 from 7.5
Removed “Heroic Bonus Damage”.

Reduced Base Structure Armor to 2 from 3.

Base defense “Auto-Turret”:

Weapon Range has been reduced to 5 maximum range from 7.
“Auto-Turret” damage no longer scales with “Mercenary attack upgrades”
Bonus Damage to “Heroic and Mechanical” has been removed.
Base health has been reduced from 500 to 400.
Base armor has been increased to 1 from 0.
Added with “Increase Base Defense Armor” Scale to “Auto Turret” by +1.5 per Upgrade.
Mineral Cost has been reduced to 10 from 20.
Added on “Increase Base Defense Health” Auto turret health scale to +50 health per upgrade.


Zealot/Temple Zealot/Warp Zealot:
Reduced shield upgrade scale from “Health Upgrades” to +5 from +6.
Upon “Temple Zealot Moprh” Health given is reduced to +25 from +45.
Upon “Warp Zealot Morph” Health given is increased to + +55 from +50.

Increased base damage for “Anti-Air Weapon” to 13 from 12.
Increased base range for “Anti-Air Weapon” to 5.5 from 5.2
(Reminder) Goliath “Anti-Air” Weapon has 50% Armor Ignore.

Void Ray:
Added 10% “Armor Ignore” Per Training Upgrade, having a total of 30%.

“Evasive Maneuverers” Upgrade now adds a 20% chance to avoid incoming damage from 25%.


Reduced “Anti-Air” base attack speed to 1.8 from 2.
Damage upgrade scale for “Anti-Air” has been increased to +7.5 from +5.
Damage upgrade scale for “Ground” has been increased to +10 from +7.5


Increased Mineral Cost from 200 to 225.
Increased Unit Charge Cool down Shop Availability to 45 seconds from 30.
Removed “-0.5 Purification Orb Speed” From “Critical Blast Upgrade”
Added “-0.5 Purification Orb Speed” to “Purification Overcharge” Elite Upgrade.
Removed “+0.25 Move Speed” from “Purification Overcharge Elite Upgrade”.
Added “+0.25 Move Speed” to “Critical Blast Upgrade”.

Increased Movement Speed with “Ripwave Missiles” Elite Upgrade by +0.2

Reduced “Air Heal” Splash Radius by 25%.

Bug Fixes:
Fixed a bug causing the “1st Marine Health Upgrade” to give +20health instead of +10.

Thank you.

You think that you are able to catch a lightning?
I'd love to see you try⚡

PostPosted: 27 Jun 2018, 12:30 

Joined: 23 Apr 2018, 12:34
Posts: 309 ID: Eyyo#21790
Shouldnt there say somewhere that void rays training upgrade now gives one less damage to the prismatic beam ability thing or am i just missing it? Used to be 2 if i recall correctly.

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