Marine Arena


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 Post subject: Change Log 07/12/2018
PostPosted: 07 Dec 2018, 12:42 
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Marine Arena 2.167 Balance Changes:

Enabled the use of different equipped Console UI's.

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Mercenaries.

Maraider:
Reduced Attack Upgrade scaling from 1.75 to 1.5 per upgrade
Splash Radius has been reduced from 0.7 to 0.6

Void Ray:
Base health has been reduced from 350 to 300
Base shields has been reduced from 175 to 150.

Spectre/Phantom:
Increased Health Scale from 16 to 18 per upgrade.

Crawler/Beetle:
When morphed into Crawlers, life regeneration when burrowed is decreased by -3.
When morphed into Beetles, life regeneration when burrowed is increased by +1
Burrowed Evasion has been removed from “Roach/Crawler/Beetle”.

Hybrid Destroyer’s:
Fixed a bug causing Hybrid Destroyer’s NOT to deal Splash damage on “Air Units”.
Increased “Weapon Attack Speed” from Mercenary Upgrades (3x300) from 0.05 to 0.1 (Maximum Attack Speed 1.5 vs 1.65 previous value).
Increased Overcharge Ability duration from 8 seconds to 10.
Reduced base Shield Armor from 3 to 2.

Immortal:
Increased Base splash fraction from 20% to 25%.
Increased Base Matrix shields from 90 to 100.


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Elite Mercenaries.

Hellion/Bat:
Increased “Incinerate Splash Radius” by +33.4%
Reduced Base damage for “Incinerate Ability” from 75 to 50.
Increased Health upgrade scale value from 17 to 25.
Increased base health from 425 to 500.
Increased Hellbat Weapon range from 1 to 2.

Viking:
Ripwave Missiles elite upgrades now gives +0.5 Weapon Range (Ground) from +0.75.
Base Ground Weapon range has been reduced from 6.5 to 6.

Sentry:
Fixed a bug causing Sentry not taking increased “Guardian Shield Resist” from Plasma Emitters Upgrade.
Plasma Emitters Upgrade now gives +2 Ranged damage resist from +4.
Added with Kinetic Field Upgrade +10% Faster energy regeneration.
Added with Plasma Emitters Upgrade 20% faster energy regeneration.
Reduced base Health from 250 to 100.
Increased base Shield Health from 200 to 250.
Increased Shield Regeneration from 5 to 10.
Reduced Shield Armor from 4 to 2.

Battlecruiser:
Increased base health from 800 to 1000.
Increased Health Scale from 47 to 50 per upgrade.

Disruptor:
Reduced Cost from 225 to 200.
Increased Base Life Armor from 0 to 1.
Increased Targets required for the orb to explode from 2 to 5.

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Infested Savior:
Increased Weapon Damage from 200 to 300
Increased Damage to Heroic’s by +50
Increased Damage to Shields by +100
Reduced Infested Savior Duration from 7 seconds to 6.
Increased Movement speed from 3 to 3.15
Reduced Weapon range from 12 to 10.
(Keep in mind Infested Savior is being automatically selected once used)

Dark Archon Ultimate Hero:
Fixed a bug not scaling with Mercenary Attack upgrades.
Fixed a bug not scaling with Marine Attack Upgrades.
Shield Armor scale from “Marine & Mercenary Armor upgrades” is reduced from 0.75 to 0.5
Reduced Shield Armor scale from 1.5 to 1

Archon Ultimate Hero:
Shield Armor scale from “Marine & Mercenary Armor upgrades” is reduced from 0.75 to 0.5
Reduced Shield Armor scale from 1.5 to 1


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