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 Post subject: MA3 Beta Testers
PostPosted: July 29th, 2012, 10:40 am 
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EU Map Editor
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Joined: November 8th, 2010, 5:07 pm
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To all who wish to help beta testing:
YES! we need beta testers!
to become a beta tester simply start testing the map
play full games (8 players) and write here on the fourms about your expirince, bugs u saw, ideas u have and so on

in a month or so from now we will see who are the most helping and consistent players and they will get officly titled as beta testers
in fourms and ingame.

just a reminder: to be in this team require alot of spare time and willingness to spend lots of hours playing and testing. and ofcurse u HAVE to be a true addict of Marine Arena
[wedabest]


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 29th, 2012, 12:14 pm 
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MA Beginner
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Joined: November 4th, 2011, 1:51 pm
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I will be first you wont copy me void >:D I WANT !!!111!eleven1!! ^^


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 29th, 2012, 3:30 pm 
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MA Addict
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Joined: February 18th, 2012, 11:33 pm
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I asked this before, and it seems to be a problem for at least a few people on US. How does one go about getting to the MA3 test map? I searched marine arena 3 and many other searches but yielded no results. Do you need to get the arcade beta, or is it in the sc2 customs? Any help would be appreciated. Thanks.


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 29th, 2012, 3:33 pm 
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MA GOD
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I searched in the beta-- nothing there except "Marine Arena II" which doesn't seem to be right.


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 29th, 2012, 6:15 pm 
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@Akash
viewtopic.php?f=68&t=10733


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 30th, 2012, 4:17 am 
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MA Peon
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Joined: July 29th, 2012, 12:50 pm
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to be a MA beta tester ahhhh what a honor that would be :D


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 30th, 2012, 4:43 am 
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MA Peon
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Joined: January 10th, 2012, 1:40 pm
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EVENTUALLY!!!
I first started on te Us server with all the sharshooters and stuff like that then I moved to the Eu server where I live and they were not there. Thank god they have merged!! I would love to be a beta tester as whenever I log in to Starcaft I always play MA!!! Such an awesome mode... i didnt see many bugs (apart from lag but that is probably due to my connection.... or the fact that I spawned 255 kerrigans ;)). Love the new ideas coming in.. I didnt see immortals in the US server but they are good. I think you should add another air merc as there are 4 in each tier but the 4th... maybe you can add another air like brood lord or carrier??? Well let the odds ever be in my favour to be a beta teester ;) Thx
Kishan


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 30th, 2012, 4:44 am 
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Retired EU Beta Tester
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Joined: February 15th, 2011, 12:12 pm
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I know i haven't posted for a while but i have been watching whats been going on, ill start testing things from tomorrow.


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 30th, 2012, 5:03 am 
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Also I dont like the fact that when you upgrade your zealots to warp, they dont all change like in the Eu version. That was theUs method. Plz change back


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 30th, 2012, 5:06 am 
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kishan wrote:
Also I dont like the fact that when you upgrade your zealots to warp, they dont all change like in the Eu version. That was theUs method. Plz change back


It was implemented to prevent huge amounts of massing which could potentially cause lag. Not only that, but 10m warplots were removed for a reason.


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 30th, 2012, 5:33 am 
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MA Peon
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And I think you could upgrade marines as much as you want as this guy had his marines wirth damage 100!! And I like the fact that the bounty was increased


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 30th, 2012, 1:50 pm 
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Active Tester (EU)
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Joined: November 22nd, 2011, 11:34 am
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I would love to be a Beta tester. There ar no words as to how much I would like to become a Beta Tester. Luckely I now have vacation so I have tons of more time to find all the buggs in Marine Arena 3. I, for some reason, always find so many buggs, although most of them are small ones. I've posted quite a few buggs already.

Just saying to please keep an eye out for me. Thanks, TheVoid.


Last edited by TheVoid on August 21st, 2012, 1:27 am, edited 1 time in total.

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 Post subject: Re: MA3 Beta Testers
PostPosted: July 31st, 2012, 1:07 am 
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Joined: November 15th, 2011, 7:50 am
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Mystic wrote:
kishan wrote:
Also I dont like the fact that when you upgrade your zealots to warp, they dont all change like in the Eu version. That was theUs method. Plz change back


It was implemented to prevent huge amounts of massing which could potentially cause lag. Not only that, but 10m warplots were removed for a reason.


possibly the single most annoying thing to have to deal with for 10 mins in EU is 10min warps..
after you whittle their numbers they are useless


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 31st, 2012, 2:04 am 
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MA Contender
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Joined: February 21st, 2012, 7:52 am
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Posting bugs in the bug report forum :)


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 31st, 2012, 2:42 am 
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MA Peon
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I noticed yesterday that when you destroy a cc, units still recognise it being there as they continue to att the place where the cc was


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 31st, 2012, 2:44 am 
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MA Peon
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Krossfire wrote:
Mystic wrote:
kishan wrote:
Also I dont like the fact that when you upgrade your zealots to warp, they dont all change like in the Eu version. That was theUs method. Plz change back


It was implemented to prevent huge amounts of massing which could potentially cause lag. Not only that, but 10m warplots were removed for a reason.


possibly the single most annoying thing to have to deal with for 10 mins in EU is 10min warps..
after you whittle their numbers they are useless


Nah if u upgrade they good..


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 Post subject: Re: MA3 Beta Testers
PostPosted: July 31st, 2012, 8:58 am 
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MA GOD
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kishan wrote:
I noticed yesterday that when you destroy a cc, units still recognise it being there as they continue to att the place where the cc was

Come on guys, you're not attacking the CC, you're attacking a building where the CC was. If it's actually the other building that isn't the one you can see the health bar for, then it's the marine compound (marine spawner, marine morphs)


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 Post subject: Re: MA3 Beta Testers
PostPosted: August 1st, 2012, 6:10 am 
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MA Peon
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randomguy64 wrote:
kishan wrote:
I noticed yesterday that when you destroy a cc, units still recognise it being there as they continue to att the place where the cc was

Come on guys, you're not attacking the CC, you're attacking a building where the CC was. If it's actually the other building that isn't the one you can see the health bar for, then it's the marine compound (marine spawner, marine morphs)


try it there is nothing there... no compound....no building nothin.... it a bug


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 Post subject: Re: MA3 Beta Testers
PostPosted: August 1st, 2012, 6:12 am 
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MA Peon
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The supplly limit now is kinda annoying but at least it stops mass ...good idea ..... USA WON OLYMPICS YESTERDAY USA USA!!! yh just had to say that too


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 Post subject: Re: MA3 Beta Testers
PostPosted: August 1st, 2012, 8:50 am 
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MA GOD
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kishan wrote:
randomguy64 wrote:
kishan wrote:
I noticed yesterday that when you destroy a cc, units still recognise it being there as they continue to att the place where the cc was

Come on guys, you're not attacking the CC, you're attacking a building where the CC was. If it's actually the other building that isn't the one you can see the health bar for, then it's the marine compound (marine spawner, marine morphs)


try it there is nothing there... no compound....no building nothin.... it a bug


I could be wrong here...
but I ask you this first: do you see a health bar where the units are shooting at? (if you don't see it, try setting unit status bars to always showing).
If no, then I'm doing something wrong here.
But if yes, then do you see the same health bar when you look at a living cc? Like, you should see the CC's health bar, and then the weird second health bar. (And if you look at your own, you should see a third, smaller health bar). These are three different buildings: your CC, your mercpound, and your marine spawner/morphpound.


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