I have seen the capability from other devs, both official and...not, to push out changes in a time that is vastly superior in pace to that of what we have seen currently. I don't find it unreasonable to compare, and whatever speed the dev wishes to take, I can only point out that the current rate is continuing to cause issue, it's not up to me to decide or demand, but rather observe and report, and I feel I have done that.
This is your telling that Raiden should hurry up and make the magic happens. You've seen devs doing that and I can think of two. OTM rushed his balances, Relic did the same. What happened after that? The scene became confusing and it became a merry-go-round of nerf/buff.
That was just as destructive. And I've seen this going back as far as Crayon when we fixed TZ, only to see Warps ran amok, then we nerfed it hard and it became Marai Arena. If you want to see a better outcome of changes, you better look at the whole structure as to why TZ played out powerfully during the tourney.
Notice NO TEAM got it from start. TZ became the go-to unit when marines became powerful enough to push in after them and kill. TZ is also powerful when everyone used projectile mercs. And by the time TZ got played, those players were already ahead. Examples: Day 2 game 1, Aya/Vincent already far ahead in bounty, took the TZ and crushed top left. Gymshark did the same when he got the wide lead.
So what do we have here? Not an OP unit, but a meta. Use medivac to have insta-spread and win. Use ravens for early harass so one can have lead. SHOULD one be in the lead, get the TZ to seal the deal.
I'll call TZ OP once I see everyone getting them at 10 mins and wreck face.