I might have been a bit more sarcastic than usual only cause I thought you figued I was a noob witch out the blue came here and trys to change everything.
Plus you came here saying the exact same stuff than other people witch I already explained why those arguments didn't convinced me. (so to me you didn't add anything to the subject)
And makes me feel like every posts I did here were useless, cause like eveywhere else on the internet, people never change their minds they are just here to troll.
I did not take that well. (I apologise if I have upset you)
With your detailed post, now I see you think exactly the same about me.
So from now on I'll be nice. And don't write any mean sarcasm.
ExCaL wrote: ↑
- LACK OF POSITIVITY
Just because my replies don’t agree with yours, doesn’t mean they aren’t positive. [...]
That was a joke here below some quote from your previous post (it's no mean to any sarcasm. Just trying to explain you how your post sounded to me. This in not of matter of debate anything just the truth about how I did read your post.)
ExCaL wrote: ↑
[...]that’s usually due to poor gameplay from others in the game [...]
most elites have been nerf hammered [...]
[...]many of these silly balance suggestions are based from a solo viewpoint and from mediocre pub play. [...]
Many fun elements have already been nerfed due to comments and topics like this that blame balance for lack of skill[...]
The meta is very boring at the moment. [...]
Only few elites are viable (including in pub) and only few mercs are viable.[...]
The lag is still atrocious[...]
Banes are trolly [...]
Many elites are nerfed so it isn’t worth getting them, therefore micro and skill is reduced. Base defence is stupid.
On the bright side. The weather has been nice lately and Platanix is sexy AF
And honestly you last sentence made me laugh cause it was the perfect contrast of your post. ^^
As I look at it after words, you might not have been mean, you just speak you mind with strong words I wouldn't myself use (witch confuses me a bit)
About Gonostrom, I didn't knew he was so popular. And didn't knew about all his nicknames. Thx for pointing this out. (it is true that his micro is better than mine. Maybe not for winning 10 games in a row but enough for me to learn from him)
And I did learn about the medivac micro and how to counter medivac by playing with him it's true. but we talked and his using of an HT is not in the same context as I wanna argue here. Cause I'm speaking about an early HT and he never does one (as he explained me)
Cause his play of an HT ask more investissment (since it depends of medivacs.)
We talked about pure mineral investissement. and we agreed that it wasn't worth it to go for an HT in early game.
But he also pointed out that in his opinion a ghost should be able to instakill a HT with 2 EMP.
(still don't really understands why, but it's here so I don't quote half of his statements)
I also thank you for this detail argumentation about zerlings.
I personally have encounter lags only 2 or 3 times... so I'm quite amaze by every one complaining about this. (But it is true that there are not many player going for zerglings)
I did saw that once that bane don't give mineral. I once had to savior a huge amount of them (maybe like 50-60 banes.) and got like 10 minerals... (but not many player abuse of them)
But not the point of this thread.
About the player base yeah we mostly think the same. (I think we still have more players playing arcade than the ladder) (but it's mostly the fact that there is no way to create filters on lobby so the player's skill cannot be balanced.) (I think I explained it wrong in my last post sorry, but you share the same opinion so it's fine ^^)
About the team part.
It was sarcasm for the 2 players needing to invest against only on the an opponent team.
But if you stand with your statement, it surprises me.
Not because it's team play or strategy. But because for you it's alright that you need to be 2 players investing and working together in order to counter only one.
Because then the ally of that player can do whatever he wants without too many issues if his ally handle an entire team by his own...
Maybe I'll do an example later. let's focus on the end here.
If I do solo perspective comment, it's because I mostly talk mineral and that it's easy to do minerals x2.
And as you said it's a game of counters. we can always assume that you ally will helps you and that the ennemy ally will help him.
for example you says that my ally could do one ghost and help me by using EMP on the ennemy ghost.
Well my ennemy ally could do the exact same thing.
(that's why I talk about 1v1. Cause if my ally can help me in any way I'm sure the opponent's ally can do the same.)
(Do you have example of team effort that would not be affected by this kind of thought ? maybe I missed something )
For the edditing part
I'm an informatician. I know how time consuming it is to do this kind of work it represents. It was no sarcasm at all. I truely ment everything I talked about.
The special elite skilled player map first came at me while watching pro players on ladder.
it's like they don't play the same game.
So it make sens that when you try to balace the game, you have to choose a perspective to balace it from.
If it's for pro player (witch will allow some low skilled player to abuse some plays.)
Or if it's for low skilled players. (witch will make the top levels plays less varied and not very interresting (in my opinion) )
and whatever you choose there will always be whinners x)
And as long as there are no possibility of arraging games according with player's skills in arcade, maybe 2 different map with different balance of units might be an appreciate thing.
(and could be more appréciate for master + level players.)
But it's not relevant with the topic (or is it ? maybe all can be fix with this kind of thought)
And finally marine drop. I'd LOVE (truely) to discuss / debate / argue about it.
first of all I said :
Artanis wrote: ↑
-300 minerals. (usually, we can always argue about the number of marines he will drop)
and I said that cause most of the time people send 2 marines drops at once.
And yeah, yeah, yeah. I know you guys already argued about defending drops.
Artanis wrote: ↑
And that's my point ! No one will drop you if you build thoses defences. Witch means your defences will never gets any refund ! you will just have spend money for nothing.
And even if the latent army don't cost you money, they don't get you any money too. we're on the same situation. where you have to loose money (or don't get more money) because anyone can drop way too deep inside an ennemy base.
I'd love to see marine drops that would only be allowed everywhere except behind the support towers. (witch still allows you offensive drops !) I don't ask a remove of the hability.
And I did notice the surrent state of basic defences (if you do invest in a lot of upgrades in static defences.) Also wanna point out that static defences won't make you win games they are just an awfull thorn in your opponent's ass.
But your opponent will eventually get through (cause of endless minerals form the center of the map. after the SD)
I thank you a lot for this clearer post.
I also wanna point out that if you bring me new plausible arguments I can be convinced. I'm not stubborn (at least I don't think so).
Most of all I wanna understand the points (that I do think) are not balanced.
But yet, people only have explain me that a ghost needs to be able to instakill a HT with 2 EMP but without arguments, just personal opinion.
And people explained me how to defend against drops (witch was not my point)
@ dr Lolotor & Raiden your posts warms my heart I'l send a post tomorrow I need some sleep right now