Marine Arena


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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 00:04 
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Joined: 07 Jan 2017, 21:33
Posts: 135
Imo phantoms is a lil bit weak in hp end games and are kinda bad with marines becouse the mass of stun isn't the same. Not the most important unit to buff but it shouldn't be bad to make a small hp buff. If 2 more scale is to much or not am I not sure about tho


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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 09:02 
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Joined: 04 Jan 2017, 11:04
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Increasing the attackspeed instead of splash fraction would fix that

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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 13:05 
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Splash? We talking about phantoms. Attack speed will help phantoms directly and I belive that's not the thing we need. Even if we implementation it with training ups I think they need the buff when they need to add Marines


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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 17:08 
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I was talking about saviors

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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 17:27 
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Joined: 04 Jan 2017, 21:39
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chris wrote:
Gonorstrom wrote: Destroyer and immortal buffs were also requested. Yet we hear nothing about those mercenaries

+ 1
+1


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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 17:42 
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Joined: 26 Jan 2017, 19:46
Posts: 37
can we already get the patch? so tired of maraider arena...


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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 20:31 
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Joined: 07 Jan 2017, 21:33
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Dessie and immo is updated ;)

Andrui: i think we aren't so far from this patch. Better to make all direct instead of just maraider. If no good solution for saviors it's maybe better to wait with that tho.


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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 20:40 
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Joined: 03 Jan 2017, 19:03
Posts: 274
Increase attack speed!?!?

I don't see that as an option.


Attachments:
SaviorAttack.jpg
SaviorAttack.jpg [ 70.04 KiB | Viewed 35 times ]
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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 21:04 
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It cant actually be 0 though. Because then archons would die instantly, which they dont.

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 Post subject: Re: Next Update 2.167
PostPosted: 06 Dec 2018, 21:10 
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Joined: 03 Jan 2017, 19:03
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You can test out as many times and see that the value 0 does stand since all attack speed values start and end, so the unit takes X damage per cycle.

If shield damage is set to 4000, then Archon will instantly lose all the shields with 1 attack = 0 seconds, while right now is losing 300 per attack (every 0 second), which can be tested and seen.

Any other value below 0, doesnt make any difference at all in terms of "attack speed".


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