Hello there.
First of all, I might surprise you all but I do agree on the one thing you said (don't be affraid I still disagree on all the other points you made. Wouldn't be funny otherwise xD ):
This kind of plays is indeed
Crow wrote: ↑[...]just insanely annoying [...]
to break through.
But I don't think it is in need of a nerf. For 2 reasons :
- People who does that have to invest Tons of minerals in defences AND upgrades (for their defences.) witch delays their ground army from a very VERY large amount of upgrades.
- It is usually played in no sudden death mode. witch is not the most popular one. And by nerfing this very specific strat only applyable in a specific mode, you will affect the standard game (even if it's not that much of a change).
It might sound stupid or not relevant to you (I can get that) but if you do this kind of fixes once you've done it 3-4 times, all the little changes you made will end up affecting the game (and not only the no SD ones)
You might think : "Fuck this guy, he only disagree cause he uses this a lot."
I did used it once or twice (like every other strat in the game (almost) to see his benefits and how people react to it. )
Thing is, it was in deed very funny to see the guy that rolled all over you the entire game sends army after army dying on your defences cause he is too dumb to understand that defences are not worth to die on.
And even back then it was not a viable strat. Cause YEAH you are a pain in the ass to kill for anyone in the game.
But by doing so you also doom your self to loose that same game. (cause defences can't kill bases.) And also defences have a max upgrade that is reachable way sooner than the max upgrades for units. witch means that at some points (even if your opponent don't think too hard and still apply the same strat as he did the entire game (like upgarding marines of merc) he will gets through. (maybe 2 hours later xD but he will ^^)
You are trying to nerf a play that cannot win the game. Therefore I'll be curious to see how this topic ends x)
I might suggest like a different thing to solve your problem :
Allow people that are not interested of a no sudden death marine arena to don't play it.
(witch will be not that easy to do)
I don't think people are that close to their stats (cause many players resets it quite often) but maybe by not loosing any rank points by leaving in the early game.
But it will create an other issue : if half players leave the game cause it's a no sudden dath one... It's no more the game player witch voted for wanted to do...
Maybe set the mode selectable in the lobby, then you could choose witch kind of MA you wanna play. (because it is true that 2-3 hours are a lot of time and if you only wanted to play a last 60 min SD marine arena, and gets trapped in a no SD... You might not get any fun of it)
Refund of the voting system, that's my contribution for this topic.
( Sry Devs I know my option isn't the easyest one xD )