Marine Arena


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 Post subject: Change Log 13/01/2019
PostPosted: 13 Jan 2019, 20:38 
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Joined: 03 Jan 2017, 19:03
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Latest Patch Notes.

Hero Update will follow, balance changes will be posted soon.

Colossus Hero:
Fixed Splash Damage which was causing Colossus to deal more damage than the one being shown. (Base 50x2 = 100, but was dealing 130)

Hellion:
Base Cooldown for “Incinerate Ability” has been reduced from 12 seconds to 10.

Observer:
Reduced cost from 250 to 200.
Increased Bounty when killed from 75 to 100.

Zergling:
Reduced base health from 108 to 100.

Roach/Beetle/Crawler:
Burrowed Roaches can no longer go below Mercenary Compounds.

Merc Marines:
Increased Cooldown required for 1 charge from 15 seconds to 30.
Merc Marines now scale ONLY from Marine Upgrades “Health & Armor”

Photon Cannon:
Reduced base Shield Armor from 5 to 2.

Perdition Turret (Flame Turret)
Reduced Base damage from 40 to 35.

Command Center:
Moved in “Main Page” of Command Center the “Upgrade to Planetary Fortress” ability.

Support Tower:
Base Defense Abilities share the same Cooldown like Command Center.

Voting Screen:
Removed Marine Only Option.
4 Mercenaries are the options to start the game with.

Forcefield:
Applied bug fix for breaking Forcefields.


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PostPosted: 14 Jan 2019, 16:48 
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Command Center:
Moved in “Main Page” of Command Center the “Upgrade to Planetary Fortress” ability..

this, along with how you moved radar tower to the main page are things i do not understand at all. why do them? the newest change you did here isnt really bad, but moving the radar tower there can have detrimental effects. lets say you have a support tower. those cost 400 minerals. then you select your cc and accidently buy a radar tower. then you have lost 400 minerals. therefore, plase move the radar tower back into the submenu it was in

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PostPosted: 14 Jan 2019, 18:16 
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Joined: 02 Nov 2017, 18:25
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Battle.net ID: Nvidia#2240
looks like there was indeed a Forcefield bug

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PostPosted: 14 Jan 2019, 18:20 
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Joined: 23 Apr 2018, 12:34
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Battle.net ID: Eyyo#21790
Dont. Move. The radar tower. Its fine as is, you could argue its a base defence, i've finally learnt the new spot now, as have most players. Dont move it again to mindfuck everyone all over. Thanks :lol:


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PostPosted: 14 Jan 2019, 18:23 
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its a base defence and should thus stay in the base defence section. having a button that you can click to make you lose 400 minerals is stupid since it can be done by mistake.

and nvidia nobody said there wasnt a forcefield bug

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+1 anything crow says because he is right about everything




Errare humanum est, ignoscere divinum
Vero=best mod.
Vero4admin
https://www.youtube.com/watch?v=yFE6qQ3ySXE


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