ExCaL wrote: ↑
I like that you are contributing with ideas. In terms of the unit we don’t see at all on your list, HK is definitely the one that needs something the most.
We are seeing more ranges of heroes used since the patch but HK to Kerrigan or lurker is non existent.
- worth giving them a start move speed buff and see if that helps
- (they are also unbelievably slow. There is bug too whereby if you make one a 2nd one costs full price instead of half)
- she seems weaker than the previous Kerrigan. Odin, for example, is getting used as the role of the Odin was to be a heavy, Tanky ultimate. What’s the role of Kerrigan? I think if we can agree what she is supposed to do balance adjustments can be made accordingly
I have to agree with this, I have tried everything I can think of to make Kerri work, but she just isn't worth the money, the HK is aweful and then you get them ultimate into Kerri and still bad. The meta is Odin/Nova/HT, and if you want to win you have to do that. The main problem with kerri imo is her health, it takes so long for it to reg, and her attack doesn't have splash so she can't do anything to air. If she was to be viable she needs more of a splash on her attack, and faster health reg, or an ability that regs her health, she is a Zerg after all.