The marine changes are a step in the right direction but I don't think will make enough of a difference to make them viable. Double spawn is still the only option.
Interesting ideas on Missile turrets, would like to see how this turns out. Could be good!
Temple Zealots hardened shield being ignored by ultis is a cool idea but would have to test for balance.
Void ray change is un-needed IMO.
Goliath Nerf... These need a small buff not a nerf. NOT enthusiastic about this one at all!
Hunters/Hydra Nerf Totally uncalled for they are already almost useless in current meta.
Observer change looks interesting, see how it pans out.
Oracle change is great!
Banshee is not enough. People don't really use the barrage, giving them more attack speed and/or range could be handy to give them an elite sniping role???
Medivac change I'm OK with but maybe RIP doom drops.... sometimes the only way to break 2.5 hour games :D I guess it is removing some of the skill element of the game but I know a lot of players; myself included; struggle against medi hero play so I think this one may cause arguments. (When has medi changes never caused problems haha)
Colo isnt being used because of it's relatively expensive cost to be used as a farmer hero. changing the stun doesn't change this. Maybe think about slight splash buff again?
Tempest buff is always good because they are pretty trash still.
DA was finally at a point where it felt kinda balanced (for an ulti) the Nerf on the Maelstrom will force players to be more cautious with the DA which is good. Also makes defending Mid from mutliple teams more challenging. Unsure of why a HP regen buff was added here?
Archon confusing buff but im sure you felt it was needed somehow.
Queen armour reduction but HP regen buff??? not sure what the aim is with this one.
destroy base def: Glad to see it's back but seems a little pricey but open to testing it and also just happy to have it back.
Arena shop abilities removed after SD is a good change IMO stops people just holding mid and starving the other players. Makes for a more action packed game.
Saviour buff on armour pen is good (y)
Merc compounds being moved out of the range of some ultis is a good change.
Leaving team change i see as a fairly neutral change
Winning a game change is a great feature requested by many for so long. Well done.
I got confused at the game type bit. So basically to play with 2 saviours each we must now pick normal mode?
Air mercs are OK as they are now, that's part of the trade off of getting air. Not sure how the new changes in the map will affect this though so maybe leave it as it is and then re look later?
Elite shops change NO NO NO NO :D I don't think a single person will agree with you on this one sorry
thanks for reading :) Thanks for continuing to work on this map <3