IMoGsPrime wrote: ↑
So as soon as the Infestor leeches the ghost the abilitys of the ghost will be disabled until the energy is drained? Did I get it right?
Because that's more of a big change and can allow the infestor to consistently leech the ghost. Yeah the EMP range is still slightly higher than the leech range but that's something everyone will miss a couple of times and the small time is often really important to EMP the infestor. Plus you always need to wait with the gh to have at least 180 (mostly 200+) energy to be able to use 2 EMPs, cloack and be able to move a bit. That needs a is always a big feels bad, because the infestor can do a lot of dmg with the at least 4-5 extra Fungles it gets (2-3 for the leech + at least 2 until the gh can come again and prob 1 or 2 more until its in position).
And I am not sure about the difference in leech and feedback range, if it is about the same you might consider to nerf it by a bit, because otherwise the fester can just get more and more energy from the high templer, with it not being able to feedback the infestor because of the disable.
It all comes down to which player will execute faster and successful the ability on the target, so the skill of the player is also included on this.
Base EMP range can reach +1 range further than basic Leech or Feedback.
But if this concerns more players, we can skip it and have it as it is now.