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 Post subject: Chronoboost Autocast
PostPosted: 07 Oct 2019, 19:14 
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Joined: 19 Feb 2019, 13:24
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Here we go again 8-)
I suggest to add an autocast option for Chronoboost. When you have autocast on, it costs 30 energy, instead of the normal 25.

This will be more punishing for those who can't manage their energy, but more relaxed for those who can.


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 Post subject: Re: Chronoboost Autocast
PostPosted: 07 Oct 2019, 20:10 
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-1

i mean just no :D


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 Post subject: Re: Chronoboost Autocast
PostPosted: 07 Oct 2019, 20:19 
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This should be on a top 10 best ideas list. +1


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 Post subject: Re: Chronoboost Autocast
PostPosted: 09 Oct 2019, 16:24 
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why not? ¯\_(ツ)_/¯
I can imagine some players, who could really use that, even tho I wouldn't play it with 25 energy on the auto cast either. Wouldn't mind that as well, cause at some point you don't want to chrono boost, but get more energy for scans and most important recalls.


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 Post subject: Re: Chronoboost Autocast
PostPosted: 10 Oct 2019, 06:40 
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Sounds good


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 Post subject: Re: Chronoboost Autocast
PostPosted: 10 Oct 2019, 12:32 
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It does sound like an OK change for weaker players to have constant chrono but we missing a major point here: the importance of scans. if you chrono constantly you will be out of scans in crucial situations. so since this does not bring a benefit to pros who have good chrono mechanics and can result in both a pro and con situation for weaker players I cant advocate for the change

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 Post subject: Re: Chronoboost Autocast
PostPosted: 11 Oct 2019, 06:53 
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Crow wrote: [...] but we missing a major point here: the importance of scans. if you chrono constantly you will be out of scans in crucial situations.
That is true, but you will still have the option to just turn off autocast, and play like normal, with chronoboosts for 25 energy


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 Post subject: Re: Chronoboost Autocast
PostPosted: 12 Oct 2019, 16:30 
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Yes but noobs cant judge when they should do that

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